sketch-a-bsinthe:

A small tutorial on how I approach the normally time-spending task of getting details on armor and save myself hours of work I would eventually hate after 30 minutes. Hope it’s the first of many!

(via drawthisshitt)

silverhawk:

bush dogs look kind of like if a dog & a bear hooked up one night and produced:

image

like………tiny/short but they have a bear look to them and are so darn cute

image
image

(via connorfromdetroit)

vicloud:

Giethoorn in Netherlands has no roads or any modern transportation at all, only canals. Well, and 176 bridges too. Tourists have to leave their cars outside of the village and travel here by foot or boat by. So you can probably imagine how peaceful it is here.

image
image
image
image
image
image
image
image
image

(via starfleetrambo)

Commission Pricing 101

art-res:

art-res:

anatomicalart:

Guidelines for Setting Commission Prices

Article by @dragonofdarknesschaos
article dated April 25th 2017
Original Source: [x]

I’m going to be blunt with all'y'all.  You are most likely under-pricing your work.  That’s okay, but please consider the following:


——————————————————————


Industry Standard Price List for Book Illustration*


Black and White:
   • Spread: $500-$1500
   • Full Page: $500-$9500
   • Quarter Page: $100-$350

Color:
  • Spread: $700-$2000
  • Full Page: $500-$1500
  • Quarter Page: $200-$400

*From The Handbook of Pricing and Ethical Guidelines by the Graphic Artists Guild, ed. 13–basically the bible for all visual artists looking to sell and price their work.  Check your local library for a copy.


——————————————————————


Not all artists are comfortable charging this much for their work, or maybe feel that their work isn’t good enough to charge more than a few bucks (if anything at all), some are just doing it for fun and don’t care about the money so much.

All of that is okay.  Individual commissioners usually don’t have the kind of money to drop that large corporations do.  

This is more about setting a few guidelines to prevent people from charging pennies for a full-color spread.  

See below:


——————————————————————


Fandom’ Average Price List


Black and White:
  • Spread: $10-$50
  • Full Page: $5-$30
  • Quarter Page: $5-$30

Color:
 • Spread: $50-$200
 • Full Page: $20-$70
 • Quarter Page: $10-$30

Valuing Your Work

If you don’t value your time, no one else will.


——————————————————————


You probably put a lot of time and effort into your work over the months or even years that you’ve been honing your craft.  So even if you’re in the select few who can actually bang out a beautiful piece of art in twenty minutes or less, think about how long it took you to get to that point.  I knew I wanted to do art professionally since the age of four; at the time of this writing I’ve gained 21 years of experience.  Not all of it was paid or professional quality work, but I learned and grew to what I am now.  Even if you’ve only been drawing a few months, that time and experience matters all the same!  Don’t sell your skills short.

Now that you’ve gained some confidence in your abilities, it’s time to set a monetary value for your skills.  Usually artists go with an hourly rate.  This means that for however many hours you work on a piece, you charge the commissioner (or customer) by the amount you set.  THE COMMISSIONER DOES NOT NEED TO KNOW HOW LONG IT TAKES YOU TO MAKE THE ARTWORK.  DO, however, ask when they need the artwork by.  If you cannot complete the artwork in that amount of time asked, turn down the commission or find out if the deadline can be changed.

Let’s try this hourly rate in an example now.  

Say it takes three hours to do a full color bust and the hourly rate is $10.  

In math terms it’s…

(hourly rate) x (time spent) = (amount to charge).  

The artist would charge $30 for the full-color bust commission.  

Thirty dollars for just a drawing of a head and shoulders might seem like a lot, and one might be tempted to decrease the hourly rate so the amount to charge is within those ‘Fandom’ Averages mentioned above. 

 Doing the same work for a total of $5 means one would charge $1.67 hourly.

Most states have minimum wages well above that.  

Are you worth less than the bare minimum, or are you worth more?  
Spoiler alert–YOU MATTER!!  And so does your artwork too!  

If you’re still not feeling confident enough, just look up your state’s minimum wage and use that for your hourly rate.  You can then slowly raise your prices as you gain more confidence in your work.  While people might complain, remind them–and yourself–about those Industry Standard Prices listed above.  

It doesn’t hurt to let your fans know that you will be increasing your prices in advance either!


——————————————————————


When to Increase Your Prices


Either increase your prices when you feel confident in doing so, when there’s simply too much demand for your work, or if you’ve been undervaluing yourself.

Increasing the price will deter some potential customers, but those who sincerely want your work will save up to commission you no matter what. 
Those are the people you want to work with. 

If the demand is still too high for you to keep up, or you don’t feel comfortable increasing prices to keep up with demand, create slots, or a short list of commissions you are currently working on.

Create a wait list too, if that helps.  Just maintain a clear path of communication with your supporters.


——————————————————————


The Nuances of Pricing


If you really want to get technical, there’s going to be MORE MATH ahead. Though it’s basically all about breaking down how much time it takes you to do anything.

It will take you three times longer than you think it will.


——————————————————————


Pricing by Style


Wow, you can actually draw in multiple styles!?  GREAT!  AMAZING!  Not everyone can do that.  

If it takes you more time to draw one style than another have a price chart that clearly shows that. 

If you have multiple coloring styles or techniques, break down how long each takes and give prices based on that. 

Dissect your artistic process into steps if that helps to understand what to charge for. Creating steps like this will also help if (and when) you need to make invoices, or lists of the services you’re providing for billing purposes.  

The following are examples of pricing broken down into each step in an artistic process for two vastly different styles:


Super Cartoony Style (full page):

- sketch: $10 x 15mins (or .25hr) = $2.50
 - lines: $10 x 90mins (or 1.5hrs) = $15.00
- color: $10 x 1hr = $10
- (no shading)
Total: $27.50


Semi-Realistic Painterly Style (full page):

- sketch: $10 x 1hr = $10
- (no lines)
- color: $10 x 2hrs = $20
- shading: $10 x 6hrs = $60
Total: $70


Having these kinds of breakdowns will help potential commissioners identify what they want and what they can afford.  

Yeah, that’s great, but what if someone just wants a sketch in the Super Cartoony Style?  Then I’m making less than those ‘Fandom’ Average prices! 

True, but what if you sit down to do the sketch commission, and instead of taking fifteen minutes, you end up spending twenty minutes looking up reference of the character, and the poses you want, end up scrapping a bunch of attempts, and before you know it, an hour and a half has passed? By then you’ve charged the commissioner for fifteen minutes of work when it actually took you six times longer.  If this happens to you consistently, consider switching to a flat-rate approach or compensate for this time difference in the prices you offer.


——————————————————————


Flat Rate Pricing


Essentially you charge more up front and lower the price of any additional steps.  As such, additional services, like lines, color, and shading are then smaller fees that get tacked on after the preliminary sketch is completed.  

The flat rate is typically based on the average amount of time it takes to do each step of the process.  

Say it takes anywhere from 15-90 minutes to do a sketch depending on how inspired you are. 

With the same hourly rate of $10, that’s a range of $2.50-$15. 
Depending on complexity things might take longer, so let’s bump it up to $20 just to be safe. 

Keeping the total costs the same as for the hourly break downs above results in the following:


Super Cartoony Style (full page) flat rate:

- sketch: $20
- lines: $4
- color: $3.50
- (no shading)
Total: $27.50


Semi-Realistic Painterly Style (full page) flat rate:

sketch: $30
(no lines)
color: $15
shading: $25
Total: $70


There’s less actual math involved, but it means that you’ll at least get your money’s worth whether you spend the fifteen minutes you originally allotted, or wind up taking two hours.

Again, the commissioner doesn’t need to know how long it actually took you to make the art.  

Consider adjusting the flat rates if you find yourself spending more time on certain things than your hourly rate covers.  

In the example, if you repeatedly spend more than two hours on a sketch, then you need to increase your initial rate to compensate.

This model also plays a bit into the ideas behind the “super size” marketing.
For just four dollars more you get cleaner line art. For only three and a half dollars more you get full color!  If a commissioner can get over the initial price to start, chances are they’ll be more willing to spend the few extra dollars to get a higher level of finish.


——————————————————————


Methods of Payment


While DeviantArt is a great place for finding and getting commissions, they don’t exactly have the best monetary system in place.  

Here are a few other methods you can use.  

While there are other sites and services you can use to send money, be sure both the artist and commissioner have agreed on the amount due and payment method before sending anything.  

In general do not start on the artwork until at least half of the payment is received or processed.


——————————————————————


The Commissions Widget (on DeviantArt)

Pros:

  • easy to use
  • built into site
  • allows points to be turned into actual cash

Cons:

  • deducts 20% from your earnings (most sites charge less than 10%)
  • keeps points earned from commissions separate from total points
  • few people have 3,000 points to drop

If you’re intent on using this system, be sure to add a 20% tax to your final cost
(e.g. $27.50 + ($27.50 x .2) = $33.00 or 3,300 points) 

While you could simply trade the points outside the commissions widget, the points cannot [legally] be turned back into cash.


——————————————————————


Google Wallet

Pros:

  • easy to use
  • works fast
  • no usage fee

Cons:

  • open to continental US ONLY
  • requires gmail account
  • no invoices

If you already have a gmail account, then you automatically have access to gwallet.  It’s just a matter of connecting a bank account or credit card then. 

 While there are no invoices for any money exchanges that I’m aware of, still consider making invoices for your records.


——————————————————————


PayPal

Pros:

  • internationally available
  • used across many sites for payment
  • very secure
  • has built-in invoices

Cons:

  • lots of rules that constantly change and are difficult to understand
  • difficult to navigate; if done incorrectly one may be charged
  • both parties must fill out forms correctly or the artist will be charged or have their account banned

If you live inside or outside the continental US, here are a few links that may be helpful in [writing those invoices], and [making sure you don’t get burned].  

Also do not use PayPal to send your art, as their rules are a bit convoluted about who owns the rights to the artwork then.


——————————————————————


Patreon

Pros:

  • easy to understand
  • processes payments through Amazon
  • allows creators to build communities around their projects
  • multiple price points can be offered at the same time
  • encourages repeat customers

Cons:

  • while it’s a bit daunting to get set up and situated, Patreon has an almost infinite amount of easy to understand resources to help their creators take off
  • though not necessary, it helps to have a strong social media presence elsewhere
  • smaller group of commissioners

For those who don’t know, Patreon is like KickStarter, but it recurs monthly, and it’s just for creatives.  

What I’ve seen most artists who do commissions exclusively through Patreon do is have a lower reward tier that is fan driven like monthly requests, in addition to a higher reward tier that is the actual commission button so-to-speak.  

This format kind of forces the flat rate pricing method to an extreme, so price well, or create a dialogue with your fans/patrons/potential commissioners to see what they’re most interested in getting for their money.  
They might even give you ideas for projects to do down the road.


——————————————————————

TL;DR

  • Professional illustrations go for 20-50 times MORE than what most ‘fandom’ artists charge.

  • Value your time, or else no one else will.  This means that you deserve to work for above minimum wage.

  • Never tell the commissioner how long it takes to make your artwork (unless you need more time to make your artwork).

  • It’s OKAY to increase your prices.  Especially if there’s high demand for your work.

  • You can price by how long it takes you to do each step of your artistic process OR…

  • You can have a higher flat rate to do the first step of your process, with smaller, additional fees for finishes like color, or shading, or both.

  • Be transparent about what you’re charging for.

  • There are many sites and methods of payment, use the one that is most convenient for both parties.

  • USE. INVOICES.  No matter how simple.

  • If you DO decide to use dA’s Commission Widget, charge a 20% tax to cover the site’s cut.

  • Trust yourself–after all, these commissioners came to you for your unique art style!  You can’t go wrong by doing you.

Anyone is welcome to ask further questions, or suggest additions.

Article by @dragonofdarknesschaos
article dated April 25th 2017
Original Source: [x]

An essential post.

❤️

More useful articles and resources / support Art-Res | my art tumblr | Idea Generator | Check out the Art-Res Anatomy Ebook!

(via art-res)

gallusrostromegalus:

its-spelled-maille:

How much do weapons weigh?

Not as much as you might think.

Games often overestimate how much a sword or an axe weighs, and the assumption that many people make is that this lump of steel in your hand is a great burden, although this assumption has been working is way out.

The simple fact of the matter is, medieval weapons are quite light.

image

The medieval Arming Sword, the single most common sword of the middle ages. One handed, ext to carry, you wouldn’t expect this one to be that heavy, and it isn’t. Arming Swords tend to weigh between 3 and 4 pounds / 1⅓ and 1.8kg, that’s it! This particular example weighs 3 lbs. 11 oz / 1.6kg.

image

The Longsword, a much longer weapon than the Arming Sword, as the name implies, and obviously much heavier. But it’s not.

Standard Longswords, especially later period ones designed more for thrusting (like the one pictured above,) can be shockingly light. They can weigh in the same range as arming swords, although they can weigh more as well.

Longswords tend to sit between 3 and 5 pounds / 1⅓ and 2.25kg, and this example is 3 lbs. 7oz. / 1.5kg meaning it weighs less than the Arming Sword pictured before!

image

The Rapier, a famously light and nimble weapon that is also clouded in a fog of incorrect assumptions. The rapier is a long weapon. This example measures 45 inches in the blade and isn’t even among the longest I’ve seen.

Including all that weight from the steel basket around your hand, and it starts to add up. Rapiers can however be quite light, so including the extremes of the spectrum you end up with a range of between 2.5 pounds and 5 pounds / 1.1 and 2.25kg. This particular example is on the lighter side, weighing 2 lbs. 13 oz / 1.3kg.

image

The Zweihander, the famous greatsword, surely this is a much heavier weapons! Well of course it’s heavier than the others, the entire thing is five and a half feet tall, however they are deceptively light.

Zweihander weigh, on average, 6 pounds / 2.7kg. That’s it, only 6 pounds. Some on the heavier side weigh about 7lbs / 3.1kg, but they rarely exceed that. This example weighs 6 lbs. 2 oz. / 2.8kg.

image

Moving away from swords, axes will surely be heavier, won’t they? Think again.

There is an important distinction between battle axes and wood cutting axes. Battle Axe heads tend to be thin, very thin, good for cutting flesh and bone, and easier to wield. Wood cutting heads are wider so as to be more robust, and split wood open more efficiently, and let’s not even talk about splitting mauls.

As such, one handed battle aces like this tend only to weigh between 1 and 4 pounds / 0.45 and 1.8kg. They can be very very light! The example is 1 lb. 7 oz. / 0.65kg.

image

Warhammer even tend to stick to that same range, between 1 and 4 pounds / 0.45 and 1.80. This example is 2 lbs. 8 oz / 1.15kg.

It’s only once you reach polearms that you begin getting heavier weights. The weights of a polearm is greatly changed by the length of it’s shaft, which can vary greatly, so these numbers will be somewhat more flexible.

image

Spears tend to be the lightest polearms, often weighing between 3 and 6 pounds / 1.⅓ and 2.7kg, with this example coming in at 4 lbs. even / 1.8kg.

image

Poleaxes, tending to be on the shorter end of polearms, also tend to be lighter. Interestingly, the examples I’ve seen are quite consistent, and all weigh between 6 and 7 pounds / 2.7 and 3.175kg, though greater variation is possible. This example weighs 6 lbs. 9 oz / 3kg.

image

Halberds tend to be even heavier, though examples in museums tend to have hafts that are too short simply for storage and display purposes.

As such, the weights tend to be somewhat off, however we know from period sources and good modern reproductions that properly sized balberds tend to be about 8 pounds. This museum piece fits the “too light” mould, and weighs 5 lbs. 10 oz / 2.5kg.

image

For the purposes of giving you (the reader) a proper appreciation of what the pike is, I elected to not use a museum photo for this one, so you can see their full scale.

The pike is a massive weapon, and these piles being used by reenactors in this photo are quite short. On the shorter end, they measured over 10 feet / 3m in length, and on the lookout get end occasionally hit 30 feet / 9.1m !

These could be the heaviest melee weapons typically used in medieval/renaissance warfare, and even these only weigh between 5 and 13 pounds / 2.25 and 5.9kg.

With your heaviest weapons only weighing 13 pounds at their most extreme, this paints a good picture of how light these hand weapons tended to be. Something for RPG and video game developers to keep in mind in the future.

- mod Armet

So what you’re telling me is that virtually every medieval weapon is out weighed by my CAT?

(via tips-for-art)

clover11-10:
“ sashayed:
“ wylltingtrees:
“ steve-spaghetti:
“ renirabbit:
“ pizzalecki:
“ pkmnbreederbrianna:
“ togamijail:
“ chandra75:
“ im-sherlocked-in-my-mindpalace:
“ socially-awkward-supervillian:
“ Fun fact: Cheetahs only attack prey that...

clover11-10:

sashayed:

wylltingtrees:

steve-spaghetti:

renirabbit:

pizzalecki:

pkmnbreederbrianna:

togamijail:

chandra75:

im-sherlocked-in-my-mindpalace:

socially-awkward-supervillian:

Fun fact: Cheetahs only attack prey that runs

jesus that is good to know.

Yup, that’s the point you just stay still and let it do whatever the fuck it wants that doesn’t involved you getting eaten. 

REALLY FUN FACT for big cats cheetahs are fucking docile as shit

my grandfather ran a cheetah sanctuary in south africa and he’d just lie with them and sleep among them and they’d rub against him and chirp at him they’re big fucking babies

Another Fun Fact: Cheetahs are incredibly nervous animals. One of the (many) reason’s they’re going extinct is that cheetahs are so sensitive and nervous, some of them are literally too nervous to breed. Others will breed, but stress themselves out so much, they’ll lose their cubs.

So zoos with breeding programs had to figure out how to make cheetahs comfortable enough to first of all, get laid and secondly - not spazz themselves into miscarrying.

So what’d they do?
They gave the cheetah’s their very own Service Dogs!


The dogs make them feel safe, protected and secure!

AJHHHHFDDGHH SO PRECIOUS

this post just got so much better

THIS IS OFFICIALLY MY FAVOURITE POST

image
image
image
image
image
image
image

this is emmett and cullen they are best friends

image

This is the greatest thing I’ve seen all day.

Dogs are truly angels.

(via starfleetrambo)


Indy Theme by Safe As Milk